Important Rules to Know Before Playing
- The "Instant" card type and the "Flash" keyword are removed. If a card has the "Flash" supertype, they can be played at any time you have priority. (Like a card with the flash keyword).
- In official formats, if you mulligan down to 6 or fewer cards in hand you may scry 1 at the start of the game. In TumbledMTG, instead each player gets to scry X, where X is seven minus the number of cards in their hand. This means the more you mulligan, the more you scry.
- Whichever player takes the first turn of the game begins with two bonuses:
- a) They may mulligan one time 'for free', without going down to 6 cards in hand.
- b) They get '+1 scry' at the start of the game. This means if they mulligan to 6, they scry 2, and if they start at a full 7 cards in hand they get to scry 1.
- Whichever player takes the second turn of the game begins the game with one colorless mana in their mana pool. This mana doesn't empty from their mana pool as steps and phases end. (This mana is normally represented by a token.)
- The 'legend rule' present in official formats is removed. It has been replaced with a 'Unique' supertype. Players may only include one copy of any given unique card in their deck. (Players can still include multiple different unique cards in their deck. Players cannot have a copy of a given unique card in both their library and their sideboard.)
Other Rules Edit
- The last step of a library being searched is for it to be shuffled by its owner. 'Shuffle your library' is left off of cards that search your library in TumbledMTG, and it's simply assumed it must always be done by the library's owner.
- Like official formats, players roll dice (or otherwise use chance) to decide who goes first, and if the player who wins the die roll draws their hand before choosing whether to go first or second, they are forced to choose going first. This isn't a new rule, but it's more relevant to this format.
- If a nonsorcery (ie, creature, enchantment or artifact) spell is copied, the copy will behave much like you would expect a normal spell of that kind to behave. When it resolves it will be put onto the battlefield as a token permanent.
- If an ability can only be activated at 'nonflash speed', that means it can only be activated any time you could cast a nonflash spell.